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Openttd city builder
Openttd city builder













openttd city builder
  1. Openttd city builder update#
  2. Openttd city builder code#
  3. Openttd city builder download#

So, while it was never a goal on its own, today we arrived at a point where there is no old code left so it's completely CityMania's original server now. But there was constant work in the background to modernize and reorganize the codebase for easier maintenance and development. As you may know, CityMania is a successor of Novapolis and all this time it was using Novapolis/Luuklland servers. Also, it's a significant milestone in CityMania history thus the 2.0 label. While nothing much will change on the surface there are quite a lot of changes under the hood that will allow more cool features in the future.

openttd city builder

The website may be unavailable for some time as well.

Openttd city builder update#

With 1.11 and our own big update coming we're shutting down servers for maintenance. CityMania client update is also almost ready so wait for further announcements. Sure I will find some good use for them in the future. Story book pages can now include buttons.Will hopefully allow to eventually get rid of industry competition rules and let the server handle it. A bit more control over industry production and cargo sharing for the server.It matches our "frozen" multigoal servers well so I already switched them to use it. Frozen economy type with no production changes and industry closures.This should somewhat alleviate the oil rig infestation issues and eventually allow oil rigs to be used on 1mil server (but not yet). I already set it to do so on 30k and 1mil servers. Oil rigs and refineries can now be configured to spawn all over the map, not just on the border.So if you ever desync on CityMania servers please send your netsave.sav (found in save/autosave directory of your openttd folder) to that may actually help to fix the bug. Desync saves are made sooner making debugging them easier.Unfortunately didn't have time to work on blueprints/copy-paste yet so that will come some time later.Īs you may have noticed our CityMania update eventually worked out and while some things are still a bit broken, especially on the website, important stuff seems to work ok, so I count it as a success :D We also started updating servers to 1.11.0 and, if you're still unaware, this year developers with TrueBrain in the lead did an amazing job and there is so much cool stuff that I can't even list it all here so I'll just link the whole changelog and focus on what affects CityMania the most: Exports house spec info in cmexport command.Added cmresettowngrowth command to reset growth rate of all towns to normal (helpful if some gamscript messed them up).Show vehicle IDs in vehicle window if newgrf_developer_tools is enabled.

Openttd city builder download#

May or may not reduce map download time on CityMania servers.

openttd city builder

  • Added Zstandard(zstd) savegame compression option.
  • Added building preview and rotation hotkey(also MMB by default) for rail stations, road stations and road depots.
  • Made rail depot building preview red if it can't be built there and allow rotating it with a hotkey (defaults to middle mouse button).
  • Added setting to change graphs background colour between old one (grey) and new one (black).
  • When building a station show estimated monthly supply amounts.
  • Added two more minimap zoom levels (very useful on 4k monitors).
  • if you start your game in early years, then build the station & tracks/tunnels and then let the city expand around it you achieve it all.Our new client is out and it's awesome ) You can get it in the usual place ( ). every single one of them has a station by historical placement and then the city expanded around it. for example london has no main stations in the inner city, every major station is north of marylebone street and the same goes for more of the " cityes" you talk about. I also posted this idea here, which apparently was the wrong place: Or even affect ratings in a positive way.Īnd moving bigger buildings should be more costly than moving smaller ones. This should cost more than bulldozing, but not affect ratings as much. I would like the option to move city buildings. So as an alternative to the time-consuming bulldozing and bribing of the city council.

    openttd city builder

    In the real world cities often has centralstations. ComLock wrote:Its often a hazzle to create stations in the centrum of a city.















    Openttd city builder